Material based rendering

Miscellaneous Forums/Blitz Showcase/Material based rendering

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This small demo shows you how you can improve fps results
in busy scenes by grouping sub/meshes by material..
You may have to increase the object count by quite a lot
to see the diff..depending on your system specs..

Run the demo + use the enter key to swap between render
methods...its a source code based demo..so feel free to
tinker ;)

www.redflame.net/hosted/RenderTest.zip

special thanks to Bloodlocust for hosting this ;) cheers m8