ok, i have some new infos:
I have written a custom BMP export function that will save an Image Pixel by Pixel.
Although I can drawImage a 5120*256 Image that was created using CreateImage to the screen without any troubles, the same carbage stripes reappear in the saved faile that I used to save using my custom BMP Save Function. Now this is weird. It seems like:
PIxels can be written at any image size.
Pixels may return garbage when you read (ReadPixel or ReadPixelFast) them from very big images!
can anybody confirm this?
I have written a custom BMP export function that will save an Image Pixel by Pixel.
Although I can drawImage a 5120*256 Image that was created using CreateImage to the screen without any troubles, the same carbage stripes reappear in the saved faile that I used to save using my custom BMP Save Function. Now this is weird. It seems like:
PIxels can be written at any image size.
Pixels may return garbage when you read (ReadPixel or ReadPixelFast) them from very big images!
can anybody confirm this?