Loadimage - maximum image size

Blitz3D Forums/Blitz3D Programming/Loadimage - maximum image size

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That isn't the whole truth. I have some problems that are related to this topic. Try the following:

pic=createimage(5120,256)

then fill the pic with some random graphics, then draw it to the screen. On my Computer this works without any problems. But big surprise, when i use SaveBuffer or SaveImage to save this image as a BMP, I got some vertical garbage strips in the File.

The fact that this happens whle saving (or in your case while loading) suggests, that it isn't a videoram issue, but rather a file operation problem. probably a buffering bug.

Please try the CreateImage test.

( BTW has anyone an idea how I could save an array of images in one big image to be used with LoadAnimTexture WITHOUT to use SaveBuffer? Should I manualy save the BMP? Maybe use a Bank to save it quickly? any BMP Header description around?)