what is required to do this - do you have to show different sides of each object, or is this enough?
before i hide the entity i am creating for use later, i call this:
Function camera_startup_SHOWOBJECT(ent)
dx#=EntityX(ent)
dy#=EntityY(ent)
dz#=EntityZ(ent)
PositionEntity cam,dx-10,dy-10,dz-10,1
PointEntity cam,ent
RenderWorld
;Flip ; only if you wanna see it
End Function
it seems to help.
but the terrain, i'm not sure what is enough to make this work, and do my objects need to be in place? i'm showing it all the objects separately using the above routine as you see.
i'm scanning the terrain at a height of 150, and moving over by 50 each step. maybe that's not enough information for you. what i am wondering is, how do YOU handle this?
and do SOUNDS need to be precached? i'm apparently getting stuttering based on SOUNDS being played. I tried converting mp3s to wavs and that didn't really seem to help that I can see.
before i hide the entity i am creating for use later, i call this:
Function camera_startup_SHOWOBJECT(ent)
dx#=EntityX(ent)
dy#=EntityY(ent)
dz#=EntityZ(ent)
PositionEntity cam,dx-10,dy-10,dz-10,1
PointEntity cam,ent
RenderWorld
;Flip ; only if you wanna see it
End Function
it seems to help.
but the terrain, i'm not sure what is enough to make this work, and do my objects need to be in place? i'm showing it all the objects separately using the above routine as you see.
i'm scanning the terrain at a height of 150, and moving over by 50 each step. maybe that's not enough information for you. what i am wondering is, how do YOU handle this?
and do SOUNDS need to be precached? i'm apparently getting stuttering based on SOUNDS being played. I tried converting mp3s to wavs and that didn't really seem to help that I can see.