Global sprite=CreateSprite() Global base=LoadTexture("image.png",4) Global mask=LoadTexture("image1.png",4) EntityTexture sprite,base,0,1 EntityTexture sprite,mask,0 prepare_texture(mask) texture_mask_colour(mask,0,0,0,50) cube=CreateCube() PositionEntity cube,0,0,2 ScaleEntity cube,6,2,1
It works but not the way I asked for, here:

There are 2 textures on the sprite, base and the mask texture that I put thru:
prepare_texture(mask)
texture_mask_colour(mask,0,0,0,50)
Both textures dissappear, whic is not what I relly want.
Or perhaps I did something wrong here, and I should see the base texture thru the mask?