Render slowdown at start of a level

Blitz3D Forums/Blitz3D Programming/Render slowdown at start of a level

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Things aren't actually uploaded to the video card until they are drawn for the first time. JHocking's solution is similar to what we do in the UT games .. "precaching" means "please wait while the game draws everything in the level one time so they're in the video cards memory". Minimizes stuttering and stalling as you walk around a new area.