i removed all the sounds, and i made sure every object was simpler than before.
http://download.runinteractive.com/zdistro.zip
it is still stuttering, seems to be related to spinning around.
could it be something to do with blitz's terrain rendering? i notice while traversing the hills around the maze area, the terrain triangles move around strangely. a LOD thing, i'm guessing.
i gotta tell you, my code is really pretty simple, and i write efficiently. what i'm not sure of though is the speed certain blitz commands might take. then again i am doing things like creating all meshes at startup, and then just doing PositionEntity,ShowEntity when I want to use them, which seems like it would be the fastest method.
in the software you can use q and z to change the altitude of the camera.
the sounds were mostly mp3s, is this bad? i would think converting to wav would be a Good Thing.
so yes, i'm still getting stuttering, and i'm unsure what to look for. i'm still working on it though.
if anyone can try it, thanks very much.
http://download.runinteractive.com/zdistro.zip
it is still stuttering, seems to be related to spinning around.
could it be something to do with blitz's terrain rendering? i notice while traversing the hills around the maze area, the terrain triangles move around strangely. a LOD thing, i'm guessing.
i gotta tell you, my code is really pretty simple, and i write efficiently. what i'm not sure of though is the speed certain blitz commands might take. then again i am doing things like creating all meshes at startup, and then just doing PositionEntity,ShowEntity when I want to use them, which seems like it would be the fastest method.
in the software you can use q and z to change the altitude of the camera.
the sounds were mostly mp3s, is this bad? i would think converting to wav would be a Good Thing.
so yes, i'm still getting stuttering, and i'm unsure what to look for. i'm still working on it though.
if anyone can try it, thanks very much.