B3D Pipeline and Vertex Alpha in Max 6?

Miscellaneous Forums/Content Creation Tools/B3D Pipeline and Vertex Alpha in Max 6?

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Hi

I recently saw this example of vertex alpha:

"Vertex Alpha Demo: Texture Transition"

http://www.blitzcoder.com

It is just about 1/2 down the screen.

Anyway I am just wondering if anyone has done something similar but in 3ds max using vertex paint and the b3d pipeline plugins? I have tried but just cant get it to look like the example that world creator coded, having never used vertex alpha before I am at a bit of a loss :)

UPDATED
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Here are some shots from the game Lineage 2 which has the option to turn off and on texture filtering, which shows pretty well what I am trying to achieve and avoid :)

Maybe it doesent need vertex alpha at all?





Thanks