how do I mask texture only lets thru at spots I wa

Blitz3D Forums/Blitz3D Programming/how do I mask texture only lets thru at spots I wa

Masking for textures is just an alpha value of a pixel, that is below 128 (or above 127 i forget which). It doesn't really matter the color, just the alpha value at that particular pixel. If you wanna mask out certain parts, you'll need to know the (x,y) of the pixel you want to mask, and write alpha value of 0 (or 255) i forget which does which.