xgui - performance test

Miscellaneous Forums/Blitz Showcase/xgui - performance test

Im making this in b+ so no, can't use 3d. It would require I start faffing around with single surface systems also, and I'd rather not have to deal with the texture dimensions hardware limit. Besides, there is much more optimization that can be done to this. Currently if you toggle a button in a window, it will update that entire window. I guess I'll make it only update the rect (would mean doing a scan for al l rects under it, due to masked graphics) the changing gadget is overlapping.

Can I ask what fps it was running at when you were idle, away from any gadgets ?. If it was 60fps, what are your pc specs. Note that in the test it is drawing 5 500x300 images each frame. So that is probably the bottleneck.