Yeah, it is faster.
The textures I was using were pretty grainy, but the new ones look fine with mipmapping.
Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down.
So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them.
The textures I was using were pretty grainy, but the new ones look fine with mipmapping.
Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down.
So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them.