Any tips for masked texture speed?

Blitz3D Forums/Blitz3D Programming/Any tips for masked texture speed?

Yeah, it is faster.

The textures I was using were pretty grainy, but the new ones look fine with mipmapping.

Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down.

So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them.