Simple shadows

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As I said before, sswifts system uses a lot of power by aligning the quads to the normals of the receiver. Using static shadows won't make it much faster. Of course, it is a good library, I bought it too, and I highly respect its quality, especially since the "hugging" Algoritm was way beyond my horizon, but for this 135 fruits situation it may mot be the best solution, if you really need the shadows do be ONLY underneath the fruits.

Using the Oval Command is not so clever, since it's a slow command. Better draw an image that contains your Oval.

If the texture is smaller, then the oval will be blurred due to texture filtering, and it may look less blocky.

There is still the renderworld option to create your shadowmap. Think about to use an isometric CameraProjMode for this!

A further option would be to use a sprite or quad underneath each fruit, aligned to the ground.

Maybe you should post a screenie of the scene, so we see what it is about.