stuttering/sticking

Blitz3D Forums/Blitz3D Programming/stuttering/sticking

what would be a lot of poly's for my objects?

enemy building: 300 polys
enemy 1: 1040 polys, 3 textures
enemy 2: unknown 781k 3ds file
enemy 3: unknown 500k 3ds file
enemy 4: unknown 125k 3ds file
enemy 5: unknown 17 k file.

hmm i am getting better response with the smaller enemies.

i don't have anything to read these 3ds files, so i'm unsure on poly count. i'm guessing here that 700K worth of 3d data is a little too much to use in a 3d game for one of the many objects, is that sensible?