stuttering/sticking

Blitz3D Forums/Blitz3D Programming/stuttering/sticking

yes i've been trying the disabling of various features, not really zeroing in on a particular thing that makes sense.

i am using copyentity.

i precreate objects too, if possible, for example for particles i have a pool of already created ones i fetch one from.

is it possible that the first time you use copyentity it could be slower than subsequent calls to copyentity for the same entity?