Test Level...

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@Lumivel: Thanks. One note I should make - if I haven't already...the marine and genestealer models are not mine. I grabbed them from Polycount to test with. The marine is from 'gwot' and the stealer might be as well - I forget now.

@Matty, MSW: Heh, actually I have no idea how to do it decently. I was thinking of rendering two maps - one opened and one closed and then blitting over the appropriate sections as things change. Not sure it would work, though, and I'd certainly have to figure out what was where in the lightmap. Model shadows will almost certainly be kludged or nonexistent.