Fading between textures and skies

Blitz3D Forums/Blitz3D Beginners Area/Fading between textures and skies

Each entity....it could be skylayer1, skylayer2, skylayer3 is a seperate object->

EntityAlpha skylayer1,.3

EntityAlpha skylayer2,.9

an entity with a low alpha becomes "see through" and the layers can be stacked at slightly differant Y heights.

Do you see?