Drop Fighter (WIP)

Miscellaneous Forums/Blitz Showcase/Drop Fighter (WIP)

Well, finally, the end is in sight. I'm waiting on graphics to make the levels with, so I figured I'd use the time to clean the game up and get some feedback on how she handles. So, if anyone's interested, I would be most curious to hear what people think. The four levels with the game currently are unfinished, and mainly in there for testing features, but they are completable. When the mission select screen comes up, the top-left level is probably the most intensive in engine terms, I'd be curious to know what sort of chug factor there is on that level, and what sort of hardware has the most problem with it.

When the game is run, if the sea gets bright towards the horizon, and the title text is in an opaque square, try reducing the number of texture layers and the draw distance in the Settings.

http://www.optibrain.co.uk/dropfighter/downloads/dropfighter.exe
The download's about 11mb.

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