As Axeman said
level = loadmesh("test.b3d")
Of course you'll need a camera to be able to see it.
camera = createcamera()
Then you render the world
renderworld
and flip the back buffer to the visible screen
flip
then wait or it'll all disappear!
waitkey
level = loadmesh("test.b3d")
Of course you'll need a camera to be able to see it.
camera = createcamera()
Then you render the world
renderworld
and flip the back buffer to the visible screen
flip
then wait or it'll all disappear!
waitkey