Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

I think I just realized that you might want to shoot objects that are in the same location as the camera, in the direction the camera is pointing.

code:
TFormVector 0,0,1,camera,0
TOKRB_ApplyImpulse rb(i),TformedX()*amount#,TformedY()*amount#,TformedZ()*amount#


Remember to set the amount.