Solar System Model Project

Miscellaneous Forums/Graphics Showcase/Solar System Model Project

heh, i really want to, but its like everytime I think I'm ready I see one more thing that just needs to be fixed. I just hate the fact that I'd be saying

"Hey, hows this look? Oh, ignore that orbit line flickering on and off, thats from loss of float accuracy - oh, and hey, ignore the suns corona vanishing everytime you autoorbit it, just a bug I havent found yet - and ignore that when the orbit lines DO show up the planets are slightly off, yet another floating point error - no, the button there really works, but sometimes you gotta click it a few times to get it going - yah, Sedna is so far out that sometimes the program drops to desktop when you go there ... but other than that things work great!"

On the other hand, I am going to have to release a run sooner or later just too see how viable this is going to work. My father in laws computer ran it at a whopping 2-4 fps (sometimes it topped out at 15 but not often). My wifes made 20 fps, but it had a nasty gfx strip down the middle (voodoo 2 problem?), and my friends computer just rolled over and died and refused to do anything without a reboot.

I run at a strong 75 fps, only losing points when hit a system with a lot of moons on their initial load, but after that things are back to 75. I'm adding in an options screen now to set some graphics levels, then I'll prolly do a release to see how well peoples stuff performs.