---- = Edit = -----
UPDATED: test
http://skn3.acsv.net/junk/xgui_test2.zip
---- = Edit = -----
Anyone interested please test the following file. It is a gui for a game I am creating, and I need to test it's performance on various systems. It uses gadget buffering/realtime renders seamlessly, and can be skinned extensively.
At the moment it uses an image to composite all buffered gadgets into one. So a double buffered method. However drawing these to screen (especialy when they are large) casues a big impact. This is something I want to see if it happens on peoples systems.
Unfortunatly I can't think of a better alternative for buffering whole gadget groups so it will have to do for now.
http://skn3.acsv.net/junk/xgui.zip
UPDATED: test
http://skn3.acsv.net/junk/xgui_test2.zip
---- = Edit = -----
Anyone interested please test the following file. It is a gui for a game I am creating, and I need to test it's performance on various systems. It uses gadget buffering/realtime renders seamlessly, and can be skinned extensively.
At the moment it uses an image to composite all buffered gadgets into one. So a double buffered method. However drawing these to screen (especialy when they are large) casues a big impact. This is something I want to see if it happens on peoples systems.
Unfortunatly I can't think of a better alternative for buffering whole gadget groups so it will have to do for now.
http://skn3.acsv.net/junk/xgui.zip