I'll keep this method in mind. After tickin with it for a bit I discovered that I was taking a pretty good hit on FPS - however I think that may have only been because of my hack job to get it put in.
The second reason, and more important, is that I still suffered from the same graphics problems that the torus gave me. My environment is just too big for these things. To really lick this problem i think I'd need to rework my base code so as not to go with actual distances (even if mangled by ratios) and work out some trick system so that the observer THINKS they are traveling from gods end to gods end while actually all the objects and distances where kept within in more tollerable ranges.
Thanks for the help, advice, and code tho!
The second reason, and more important, is that I still suffered from the same graphics problems that the torus gave me. My environment is just too big for these things. To really lick this problem i think I'd need to rework my base code so as not to go with actual distances (even if mangled by ratios) and work out some trick system so that the observer THINKS they are traveling from gods end to gods end while actually all the objects and distances where kept within in more tollerable ranges.
Thanks for the help, advice, and code tho!