Solar System Model Project

Miscellaneous Forums/Graphics Showcase/Solar System Model Project

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Hey, great! Thanks for that snippette I'll give it a try and post the results.

The flickering isnt related to z-order so much as the distances involved. To solve the problem with the planets I actualy normalize my environment back to 0,0,0 once I move a set distance from that point. That works great for things that are close by, but the mesh orbit rings are so large that their center is still located way far away so I start getting inconsistencies. i can actually fix this by increasing the size ratio of my whole model, however then i suffer on the opposite end with things being too small (the moons) and i get a bad shaking effect from loss of accuracy in the float. Its definatly a tight rope heh. Alternate ways of doing things are always welcome :)