Real crappily, heh. I just created a sprite and blew it up. I absolutely hate it. I've actually got information for the ring systems of Saturn and Uranus, but I wasnt sure how to implement the data (I can also get the data for Jupiter if I decide to implement) yet. The name, distance from the planet, and width of the individual rings are on hand.
I'm not sure how to create a mesh on the fly and all my attempts at actually making one have turned out rather bad so far.
<EDIT>
Doh, you asked about the 'ORBIT' rings, I thought you meant planet rings for some odd reason.
I'm using a code snippette from the archives to create a torus. It works great if you are close, but there is a slight loss of accuracy when sizes go up. The dont line up with the planets/moons quite right and the further from their pivot point (the sun for the planets, the planet for the moons) the more odd graphic effects you get. They tend to flicker and vanish as you move away from them. I'd really like to find another way of doing it - like perhaps drawing them directly to the 2d portion of the screen if I can figure out a way.
I'm not sure how to create a mesh on the fly and all my attempts at actually making one have turned out rather bad so far.
<EDIT>
Doh, you asked about the 'ORBIT' rings, I thought you meant planet rings for some odd reason.
I'm using a code snippette from the archives to create a torus. It works great if you are close, but there is a slight loss of accuracy when sizes go up. The dont line up with the planets/moons quite right and the further from their pivot point (the sun for the planets, the planet for the moons) the more odd graphic effects you get. They tend to flicker and vanish as you move away from them. I'd really like to find another way of doing it - like perhaps drawing them directly to the 2d portion of the screen if I can figure out a way.