Help with Score Tags

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Big&(sic) - I would probably just drawblock / image instead of copyrect the numbers - should be fastest?

Possibly - I'm not too familiar with alot of 2D commands. :)


I know I can use additive blend but then I can't fade it. I think this is probably what the particle engine is doing - unless you care to share?

Unless there's a way to fade an additively blended texture without changing the colour every frame?

I think just ramping down the EntityAlpha to 0 will work.

[edit] forget that - you probably need something that works in a single surface system.