Mipmapping and VRam resident not working 2gether?

Blitz3D Forums/Blitz3D Programming/Mipmapping and VRam resident not working 2gether?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

There is no texture operation that you can perform over GPU in Blitz3D.

All operations you perform on a texture are done over CPU in SysRAM which is the reason why VRAM + operations end in total break ins in performance if you want to use it in real time.