There is no texture operation that you can perform over GPU in Blitz3D.
All operations you perform on a texture are done over CPU in SysRAM which is the reason why VRAM + operations end in total break ins in performance if you want to use it in real time.
All operations you perform on a texture are done over CPU in SysRAM which is the reason why VRAM + operations end in total break ins in performance if you want to use it in real time.