Mipmapping and VRam resident not working 2gether?

Blitz3D Forums/Blitz3D Programming/Mipmapping and VRam resident not working 2gether?

Thanks for the answers, guys - I'm nearly there! :P


Without vram, blitz uses a managed mode. Which I believe is a case of performing ops in system memory

What kind of ops are you talking about here? Do you mean just stuff like CopyRect? Surely the texture has to actually be in VRAM in order for the GPU to perform other ops like Line, Rect, Oval etc.?!