I thought you could reassign the texturebuffer... I saw a code snip that was freeware out there like this:
Just showing what I use... Probably no help!
tex3=CreateTexture(128,128) SetBuffer TextureBuffer(tex3) Color 127,127,127 Text 0,0,"DEAD!" SetBuffer BackBuffer()In the particle engine I use this creates a sprite of words... I am not sure exactly how but there is no other code to manage it and the image is only the words...
Just showing what I use... Probably no help!