BVM Questions

Blitz3D Forums/Blitz3D Programming/BVM Questions

FunctionPoint would be the entrypoint(like main() in a standard C program). You would "Push" the entity that UpdateEntity() needs, then call it(if I recall correctly).

I never used BVM like that, I coded all the actual game entities and structure in script itself. I was using it on top of alot of systems, like physics, effects, and general management. So all game code went in scripts, the more processor intensive code went in hardcode.