Mipmapping and VRam resident not working 2gether?

Blitz3D Forums/Blitz3D Programming/Mipmapping and VRam resident not working 2gether?

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Actually seinstein(not a typo), it was in reply to your further bit of factual fabrication where you stated a texture needs to be downloaded back into system ram to be edited. (You already have it in system ram, unless b3d supports render to texture, which it doesn't)

So if I'm off-topic, so are you. But then I don't care what's on or off, i'm not that anal.