Mipmapping and VRam resident not working 2gether?

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VRAM resident textures are not meant for operations on them like a Mipmap replacement would be, only for being statically loaded.
As Mipmap replaces the texture depending on the view distance, this would slow things down drastically ( try it youself. do some texture operations on a normal texture and on a +256 texture, the 2nd one will be 100-200x slower. Blitz3D has to copy the texture from VRAM into SysRAM, alter it and send it back to VRAM which needs quite some time )

big10p: try the 60.80 or 61.80 drivers at http://www.laptopvideo2go.com , they are top :)