as far as i am concerned, 2.34 version does export x files with bones and weights almost perfect, only I think u need to set with N key the location and rotation the same for mesh and armature, I do so to 0,0,0.
Ben will try to fix the exporter in following updates of th eplugin, but i think latest is in export menu of blender 2.34, that is now released.
I mean all this for mainly Ultimate Unwrap users. They can maybe import an x file and export b3d from there.
Ben will try to fix the exporter in following updates of th eplugin, but i think latest is in export menu of blender 2.34, that is now released.
I mean all this for mainly Ultimate Unwrap users. They can maybe import an x file and export b3d from there.