Loading Mesh Advice

Blitz3D Forums/Blitz3D Programming/Loading Mesh Advice

Once again I was a tad quick to post. The sollution the to problem was indeed the texture sizes. Most were in the range of 2048x1024. I decreased them down to 512x256 and nearlyl all the files are under 30k now. When alot load at once there is a slight hitch, but I can fix that by tightening my distance check. I wanted a full moonlette system load for testing purposes.

I'm going with jpg's ... if anyone thinks I'd be better off in another format please holler.