Once again I was a tad quick to post. The sollution the to problem was indeed the texture sizes. Most were in the range of 2048x1024. I decreased them down to 512x256 and nearlyl all the files are under 30k now. When alot load at once there is a slight hitch, but I can fix that by tightening my distance check. I wanted a full moonlette system load for testing purposes.
I'm going with jpg's ... if anyone thinks I'd be better off in another format please holler.
I'm going with jpg's ... if anyone thinks I'd be better off in another format please holler.