Anim Seq's - Any way to set up anim libraries

Blitz3D Forums/Blitz3D Programming/Anim Seq's - Any way to set up anim libraries

Hi Kalimon

Thanks for the reply. It's firstly a matter of arithmetic. I've stored some very simple biped animations but they still take up 16 to 30k each in a b3d file. Each unit will have to carry around say 150k in animations to cover all the animations. So if I have a regiment of 100 figures they would carry collectively around 1.5M of animations. If I have 32 regiments they have to carry around 48M of individual animations. If the animations were stored entities rather than flags within an entity then those 3200 units (all using the same skeleton) could use 150k of animations rather than 48M.

Thanks for the idea on copied entities but I'm using individually animated units within a single b3d and copying an entity does strange things because of vertex assignments, etc.

I'd still be pleased to hear from anybody with any ideas on how to set up animation libraries.

Cheers

GrumpyOldMan