In vivid,
renderScene()
grabTexture(myTex)
fxSkinOn(BloomSkin)
DrawTexture(myTex,0,0,graphicswidth(),graphicsHeight)
.
fxskin=a vivid object using pixel (And optional vertex) shaders
renderScene()
grabTexture(myTex)
fxSkinOn(BloomSkin)
DrawTexture(myTex,0,0,graphicswidth(),graphicsHeight)
.
fxskin=a vivid object using pixel (And optional vertex) shaders