thx it works.
Below a white flash FX:
Below a white flash FX:
Global ENEMY_NOT_COLORED = GetEntityBrush(e) Global ENEMY_COLORED = LoadAnimTexture( "gradient_white_2_black.png",1,1,1,0,5 ) TextureBlend ENEMY_COLORED,3 For frame=0 to 4 EntityTexture e,ENEMY_COLORED,frame,1 next PaintEntity e,ENEMY_NOT_COLORED