Universal Map Editor released

Miscellaneous Forums/Blitz Showcase/Universal Map Editor released

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>UPDATE 1.2<

New: You can add to each tile or each animation a bytevalue in tileset-editor (0-255). You can read out this default tile values in your game. Optionaly, draw automaticaly this values to datalayer. Please enable some options for this in setup-dialog: "Draw default tile values to datalayer" and "Copy, cut or paste tilelayer and datalayer at the same time".

New: Added new combobox to display some additional numbers oder values.

New: Option added to setup-menu (hold images in sysram)

New: Left click on objectlist = normal selection, right click on objectlist = scroll to object

New: Shortcut CONTROL+E run custom export.exe-file to export opened map.
(Commandline: export.exe mappath:password). Write your own exporter (for GBA etc).

New: Added PureBasic and C++ source codes. They are only in alpha-stage - authors had no time to finish this.

Changes: Editor zoom automaticaly tiles with less than 17px width in tilemenu.