>UPDATE 1.2<
New: You can add to each tile or each animation a bytevalue in tileset-editor (0-255). You can read out this default tile values in your game. Optionaly, draw automaticaly this values to datalayer. Please enable some options for this in setup-dialog: "Draw default tile values to datalayer" and "Copy, cut or paste tilelayer and datalayer at the same time".
New: Added new combobox to display some additional numbers oder values.
New: Option added to setup-menu (hold images in sysram)
New: Left click on objectlist = normal selection, right click on objectlist = scroll to object
New: Shortcut CONTROL+E run custom export.exe-file to export opened map.
(Commandline: export.exe mappath:password). Write your own exporter (for GBA etc).
New: Added PureBasic and C++ source codes. They are only in alpha-stage - authors had no time to finish this.
Changes: Editor zoom automaticaly tiles with less than 17px width in tilemenu.
New: You can add to each tile or each animation a bytevalue in tileset-editor (0-255). You can read out this default tile values in your game. Optionaly, draw automaticaly this values to datalayer. Please enable some options for this in setup-dialog: "Draw default tile values to datalayer" and "Copy, cut or paste tilelayer and datalayer at the same time".
New: Added new combobox to display some additional numbers oder values.
New: Option added to setup-menu (hold images in sysram)
New: Left click on objectlist = normal selection, right click on objectlist = scroll to object
New: Shortcut CONTROL+E run custom export.exe-file to export opened map.
(Commandline: export.exe mappath:password). Write your own exporter (for GBA etc).
New: Added PureBasic and C++ source codes. They are only in alpha-stage - authors had no time to finish this.
Changes: Editor zoom automaticaly tiles with less than 17px width in tilemenu.