YaY! I'm new!

Blitz3D Forums/Blitz3D Beginners Area/YaY! I'm new!

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verfum: I've already written my own Blitz-esque API for C++, it's less of a hack and it's cross-platform, extensible, and utilizes the OO features that are so handy (using OpenGL). So, I figure yours is just not worth the time to use.