Does anyone have a benchmark/maximum for the number of polygons that one should try to achieve/not exceed for today's games on today's average computers?
By average, I mean computers that games are typically marketed for with respect to CPU, RAM, VRAM, etc.
Any enlightenment in this area is most appreciated.
Thanks,
Joe
818-300-4756
By average, I mean computers that games are typically marketed for with respect to CPU, RAM, VRAM, etc.
Any enlightenment in this area is most appreciated.
Thanks,
Joe
818-300-4756