Polygon Benchmarking

Blitz3D Forums/Blitz3D Programming/Polygon Benchmarking

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Does anyone have a benchmark/maximum for the number of polygons that one should try to achieve/not exceed for today's games on today's average computers?

By average, I mean computers that games are typically marketed for with respect to CPU, RAM, VRAM, etc.

Any enlightenment in this area is most appreciated.

Thanks,
Joe
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