Jhocking:
It seems that Blitz+ works in a different way then Blitz3D.
Blitz+ sets to backbuffert even if you don't use SetBuffer Backbuffer() command. So you need to use flip.
bye.
It seems that Blitz+ works in a different way then Blitz3D.
Blitz+ sets to backbuffert even if you don't use SetBuffer Backbuffer() command. So you need to use flip.
bye.