Hi all,
Just testing out the flow of level creation for my Space Hulk fan game (which I am finally working on again).
I'm creating 32x32x32 corridor segments in Silo and exporting those in 3DS format then UV mapping in UU3D and texturing in Fireworks. Then I convert them to CSM prefabs and put together the level in CShop and export it to GLS format. Finally I bring it in to gile[s], play with textures a bit, add lights and additional data, and export it to B3D.
Seems to work. Here is a test level with some basic corridor components:

There will be many more different kinds of corridors, etc. (the concept is that the space hulk is made up of many different ships glommed together over the years of travel through the Warp).
Not going for ultra realism here - just slightly cartoony to go along with the traditional Games Workshop campiness. What do you guys think?
Cheers,
Michael
Oh, been working on some flash and 3D segments from the intro movie (not really a key part of the game I just thought it'd be fun to do.) I have about 12 more segments to do so this won't make much sense so far. First flash movies I've ever made though.
http://home.comcast.net/~mearrin69/linked/sh00_-_splash_page.swf
http://home.comcast.net/~mearrin69/linked/sh01_-_trajectory_confirmed.swf
http://home.comcast.net/~mearrin69/linked/sh02_-_intruder_analysis.swf
(better right-click, save-as - they don't seem to be playing well in the browser. They will eventually be output to AVI so it won't matter later.)
Just testing out the flow of level creation for my Space Hulk fan game (which I am finally working on again).
I'm creating 32x32x32 corridor segments in Silo and exporting those in 3DS format then UV mapping in UU3D and texturing in Fireworks. Then I convert them to CSM prefabs and put together the level in CShop and export it to GLS format. Finally I bring it in to gile[s], play with textures a bit, add lights and additional data, and export it to B3D.
Seems to work. Here is a test level with some basic corridor components:

There will be many more different kinds of corridors, etc. (the concept is that the space hulk is made up of many different ships glommed together over the years of travel through the Warp).
Not going for ultra realism here - just slightly cartoony to go along with the traditional Games Workshop campiness. What do you guys think?
Cheers,
Michael
Oh, been working on some flash and 3D segments from the intro movie (not really a key part of the game I just thought it'd be fun to do.) I have about 12 more segments to do so this won't make much sense so far. First flash movies I've ever made though.
http://home.comcast.net/~mearrin69/linked/sh00_-_splash_page.swf
http://home.comcast.net/~mearrin69/linked/sh01_-_trajectory_confirmed.swf
http://home.comcast.net/~mearrin69/linked/sh02_-_intruder_analysis.swf
(better right-click, save-as - they don't seem to be playing well in the browser. They will eventually be output to AVI so it won't matter later.)