Good tips.
Have you seen the foliage in Joint Operations? Thick, lush foliage, simply delicious!
http://www.3dgamers.com/screenshots/games/jointoperations/35.html
More here:
http://www.3dgamers.com/screenshots/games/jointoperations/
I wonder if they're using masked textures? Also, their grass LOD system is so damn good you need to look hard to see the blend switching.
And just about on topic...
One of the neatest touches in that game is when you're scoped in on a soldier far away who's laying prone, although the grass may not be drawn (because you're not zoomed in 'that' close to see it), the game engine blends (or textures) the soldier the same as the ground he's laying on, making him/her very tough to spot. That's what you call attention to detail!
Tom
Have you seen the foliage in Joint Operations? Thick, lush foliage, simply delicious!
http://www.3dgamers.com/screenshots/games/jointoperations/35.html
More here:
http://www.3dgamers.com/screenshots/games/jointoperations/
I wonder if they're using masked textures? Also, their grass LOD system is so damn good you need to look hard to see the blend switching.
And just about on topic...
One of the neatest touches in that game is when you're scoped in on a soldier far away who's laying prone, although the grass may not be drawn (because you're not zoomed in 'that' close to see it), the game engine blends (or textures) the soldier the same as the ground he's laying on, making him/her very tough to spot. That's what you call attention to detail!
Tom