Mipmapping and VRam resident not working 2gether?

Blitz3D Forums/Blitz3D Programming/Mipmapping and VRam resident not working 2gether?

mipmapping is ok to prevent moire patterns, but I don't like the way how dx is "optimizing" Ram usage, since I got enough ram to hold everything in Ram, so no need to swap lots of versions over the bus and pause the game for .5s whenever I enter a new room.