"text you try to print is in the backbuffer"
Is this always true for BlitzPlus? This was what I wasn't sure of in my post. This certainly isn't the case for Blitz3D; while you definitely should be drawing to the backbuffer and doing page flipping, this isn't automatically the case. If you don't call SetBuffer then drawing commands will default to drawing to the frontbuffer (ie. directly to the screen.)
I only mean 2D drawing commands (which Text is.) The 3D drawing command, RenderWorld, always draws to the backbuffer I think.
Is this always true for BlitzPlus? This was what I wasn't sure of in my post. This certainly isn't the case for Blitz3D; while you definitely should be drawing to the backbuffer and doing page flipping, this isn't automatically the case. If you don't call SetBuffer then drawing commands will default to drawing to the frontbuffer (ie. directly to the screen.)
I only mean 2D drawing commands (which Text is.) The 3D drawing command, RenderWorld, always draws to the backbuffer I think.