Currently I'm into basic car physics (like you said, not too elaborate). I've got very far on that (most frictions, and forces are working as they should), however, I'm sorry to say that I won't release it into public when done (as I want it to be unique for my game, and not something that 10 other games has).
If tokomak is so good that everyone says it is, then applying the neccessary forces and frictions needed to create realistic car physics shouldn't be that hard in it, I guess, lol, idunno (I'm making mine from scratch).
If tokomak is so good that everyone says it is, then applying the neccessary forces and frictions needed to create realistic car physics shouldn't be that hard in it, I guess, lol, idunno (I'm making mine from scratch).