I'll surely do that Slenkar.
But since it's just two weeks I'm coding on B3D, would be of little use.
In few days (2) I'll leave for vacation, but you can bet that, as I'll work on my project a little more when I'll return, I'll show something.
All I can say is that the terrain system of SSwift wors very well, and is really highly customizable.
Load how many brushes as you want, use a lightmap (or easily texture the terrain using all the available texture-levels), organize easily the polycount so you can keep a good framerate even with LARGE maps, and all the code is very well commented, so is easy to put the hand and make our own fixes.
It has now only a little flaw, but is described in the author page, so you know what you get.
And the price is really affordable.
I think that the fact is that people often don't know what to do and wait inspiration from demos.
And this, imho, is a mistake.
Is eaqsy to understand what this terrain system offers, now it's to you to understand what you need for your project.
Cheers.
PS: And sorry for my porr english, but I'm Italian ;)
But since it's just two weeks I'm coding on B3D, would be of little use.
In few days (2) I'll leave for vacation, but you can bet that, as I'll work on my project a little more when I'll return, I'll show something.
All I can say is that the terrain system of SSwift wors very well, and is really highly customizable.
Load how many brushes as you want, use a lightmap (or easily texture the terrain using all the available texture-levels), organize easily the polycount so you can keep a good framerate even with LARGE maps, and all the code is very well commented, so is easy to put the hand and make our own fixes.
It has now only a little flaw, but is described in the author page, so you know what you get.
And the price is really affordable.
I think that the fact is that people often don't know what to do and wait inspiration from demos.
And this, imho, is a mistake.
Is eaqsy to understand what this terrain system offers, now it's to you to understand what you need for your project.
Cheers.
PS: And sorry for my porr english, but I'm Italian ;)