Galctic Allegiance uses a 1 unit=1m scale for movement, spaceships, asteroids and space-stations etc. however planets, moons and distances do not fit this scale, but are still quite proportionately large. True space-scale just doesn't work with Blitz because the numbers are phenomenal.
From my experience with G.A.,
I would recommend using a camera range with a scale of 1/1000 and movement adjusted to fit this (movement within that range can be 1/100 to scale without z-buffer issues)
If you need to display objects further away than this, substitute sprites at a relative position right at the edge of camera, until the objects are within a suitable range.
From my experience with G.A.,
I would recommend using a camera range with a scale of 1/1000 and movement adjusted to fit this (movement within that range can be 1/100 to scale without z-buffer issues)
If you need to display objects further away than this, substitute sprites at a relative position right at the edge of camera, until the objects are within a suitable range.