Far away objects

Blitz3D Forums/Blitz3D Programming/Far away objects

I haven't though about LOD yet.

But I would be using: 1 unit = 1 meter (but this could change if neccessary).
If I should implement some giant Carrier-ships (few kilometers long), then the camera-range should be big enough (I think) to get it on my screen from a distance.

P.S.: I was just using some numbers, I don't know yet how big a sector will be eventually.

I'm still creating the editor (without it the game cannot run).
I'm using the editor to create datafiles, which state the position of all objects (and name, shield-strength, ...).
Without those datafiles, the game cannot build a sector (it uses this data to place all stuff).