[EDIT] Dangit jhocking beat me to it.
As far as I know, no.
From the looks of my code here it seems to render them only when they're out of the camera's range\view :
If you can keep the scale of the blitz units small, you can make the space larger without issues....though I have heard Blitz gets weird on very large numbers in a 3d space....
does Blitz render the objects behind that range?
As far as I know, no.
will Blitz render objects which are 25.000 units away (but they cannot be seen because of the fog)?
From the looks of my code here it seems to render them only when they're out of the camera's range\view :
Graphics3D 640,460,0,2 cam = CreateCamera() CameraRange cam, 1,100 CameraFogMode cam, 1 CameraFogRange cam, 10,50 cube = CreateCube() MoveEntity cube, 0,0,25 While Not KeyHit(1) Cls If KeyDown(200) MoveEntity cube,0,0,0.5 ElseIf KeyDown(208) MoveEntity cube,0,0,-0.5 EndIf RenderWorld UpdateWorld thingy = EntityInView(cube,cam) Text 0,0,"EntityInView =" +thingy Text 0,10,"CameraRange : Near = 1, Far = 100" Text 0,20,"FogRange : Near = 10, Far = 50" Text 0,30,"Cube position : X"+EntityX(cube)+" Y"+EntityY(cube)+" Z"+EntityZ(cube) Text 300,0,"Hit Up\Down to move cube" Flip Wend End
How big can the 3D-space be actually?
If you can keep the scale of the blitz units small, you can make the space larger without issues....though I have heard Blitz gets weird on very large numbers in a 3d space....