1. It works with x models exported from the program. I included a sample b3d file that I did just that with.
2. From the help document:
3. Blitz3D.dll is used for accessing internal Blitz structures in the program. You don't need it.
I am not sure how you can characterize the help document as anything but superb. It walks you through the whole process, step by step.
2. From the help document:
The start and end frames can be gotten from the outputted .txt file containing a list of sequences and corresponding frames.
3. Blitz3D.dll is used for accessing internal Blitz structures in the program. You don't need it.
I am not sure how you can characterize the help document as anything but superb. It walks you through the whole process, step by step.